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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/gameMainSelector.h
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r--ui/gameMainSelector.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h
index ccf0fa0..e715823 100644
--- a/ui/gameMainSelector.h
+++ b/ui/gameMainSelector.h
@@ -24,13 +24,13 @@ public:
virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &);
virtual bool handleInput(const SDL_Event &, const Position & pos);
virtual void render(const UIShader & shader, const Position & pos) const;
- virtual void render(const SceneShader &) const;
+ virtual void render(const SceneShader &, const Frustum &) const;
};
GameMainSelector(const Camera * c, ScreenAbsCoord size);
void render(const UIShader & shader, const Position & pos) const override;
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
bool handleInput(const SDL_Event & e, const Position &) override;