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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /ui/gameMainSelector.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'ui/gameMainSelector.h')
-rw-r--r-- | ui/gameMainSelector.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index ccf0fa0..e715823 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -24,13 +24,13 @@ public: virtual bool move(const SDL_MouseMotionEvent &, const Ray<GlobalPosition3D> &); virtual bool handleInput(const SDL_Event &, const Position & pos); virtual void render(const UIShader & shader, const Position & pos) const; - virtual void render(const SceneShader &) const; + virtual void render(const SceneShader &, const Frustum &) const; }; GameMainSelector(const Camera * c, ScreenAbsCoord size); void render(const UIShader & shader, const Position & pos) const override; - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; bool handleInput(const SDL_Event & e, const Position &) override; |