From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- ui/gameMainSelector.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ui/gameMainSelector.h') diff --git a/ui/gameMainSelector.h b/ui/gameMainSelector.h index ccf0fa0..e715823 100644 --- a/ui/gameMainSelector.h +++ b/ui/gameMainSelector.h @@ -24,13 +24,13 @@ public: virtual bool move(const SDL_MouseMotionEvent &, const Ray &); virtual bool handleInput(const SDL_Event &, const Position & pos); virtual void render(const UIShader & shader, const Position & pos) const; - virtual void render(const SceneShader &) const; + virtual void render(const SceneShader &, const Frustum &) const; }; GameMainSelector(const Camera * c, ScreenAbsCoord size); void render(const UIShader & shader, const Position & pos) const override; - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; bool handleInput(const SDL_Event & e, const Position &) override; -- cgit v1.2.3