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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-20 23:22:51 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-20 23:22:51 +0000 |
commit | 1efe681967cc764db3185134e0750349061a6e41 (patch) | |
tree | 7ef9b34d0197a6a97e0de4caec3db3099a76d7b6 /ui/editNetwork.h | |
parent | Remove unrequired UIShader (diff) | |
download | ilt-1efe681967cc764db3185134e0750349061a6e41.tar.bz2 ilt-1efe681967cc764db3185134e0750349061a6e41.tar.xz ilt-1efe681967cc764db3185134e0750349061a6e41.zip |
Support capturing and reacting to ImGui window closure
Diffstat (limited to 'ui/editNetwork.h')
-rw-r--r-- | ui/editNetwork.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/editNetwork.h b/ui/editNetwork.h index aa5676a..a817ddf 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -17,7 +17,7 @@ public: bool move(const SDL_MouseMotionEvent & e, const Ray<GlobalPosition3D> &) override; bool handleInput(const SDL_Event & e) override; void render(const SceneShader &, const Frustum &) const override; - void render() override; + void render(bool & open) override; using NetworkClickPos = std::variant<GlobalPosition3D, Node::Ptr>; |