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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-03 21:08:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-03 21:08:59 +0000 |
commit | de153c133b6ca1bf836f066e8d97c52204491abc (patch) | |
tree | af77ff8733bf9522d34a580791d33ce934a513c9 /test | |
parent | Cache the camera's view matrix (diff) | |
download | ilt-de153c133b6ca1bf836f066e8d97c52204491abc.tar.bz2 ilt-de153c133b6ca1bf836f066e8d97c52204491abc.tar.xz ilt-de153c133b6ca1bf836f066e8d97c52204491abc.zip |
Pass camera into SceneProvider::content
Allow for provider to perform culling.
Diffstat (limited to 'test')
-rw-r--r-- | test/test-assetFactory.cpp | 2 | ||||
-rw-r--r-- | test/test-geoData.cpp | 2 | ||||
-rw-r--r-- | test/test-render.cpp | 6 |
3 files changed, 5 insertions, 5 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 6036721..b717ae3 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -38,7 +38,7 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { shader.basic.use(Location {{0, 0, 0}, {0, 0, 0}}); objects.apply(&Renderable::render, shader); diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp index 2332513..4e472a0 100644 --- a/test/test-geoData.cpp +++ b/test/test-geoData.cpp @@ -255,7 +255,7 @@ BOOST_DATA_TEST_CASE(deform, loadFixtureJson<DeformTerrainData>("geoData/deform/ const Terrain terrain; void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain.render(shader); } diff --git a/test/test-render.cpp b/test/test-render.cpp index 3c453bd..4487af9 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -68,7 +68,7 @@ public: } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain->render(shader); water.render(shader); @@ -171,7 +171,7 @@ BOOST_AUTO_TEST_CASE(terrain) Water water {terrain}; void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { terrain->render(shader); water.render(shader); @@ -219,7 +219,7 @@ BOOST_AUTO_TEST_CASE(railnet) } void - content(const SceneShader & shader) const override + content(const SceneShader & shader, const Camera &) const override { net.render(shader); } |