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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /test
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
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Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'test')
-rw-r--r--test/test-assetFactory.cpp4
-rw-r--r--test/test-geoData.cpp4
-rw-r--r--test/test-render.cpp14
3 files changed, 11 insertions, 11 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 02f0202..9bade82 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -58,10 +58,10 @@ public:
}
void
- shadows(const ShadowMapper & mapper) const override
+ shadows(const ShadowMapper & mapper, const Frustum & frustum) const override
{
mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}});
- objects.apply(&Renderable::shadows, mapper);
+ objects.apply(&Renderable::shadows, mapper, frustum);
}
void
diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp
index fb8b5c5..e3ef9ad 100644
--- a/test/test-geoData.cpp
+++ b/test/test-geoData.cpp
@@ -273,9 +273,9 @@ BOOST_DATA_TEST_CASE(deform, loadFixtureJson<DeformTerrainData>("geoData/deform/
}
void
- shadows(const ShadowMapper & shadowMapper) const override
+ shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override
{
- terrain.shadows(shadowMapper);
+ terrain.shadows(shadowMapper, frustum);
}
};
diff --git a/test/test-render.cpp b/test/test-render.cpp
index 080e635..f205b89 100644
--- a/test/test-render.cpp
+++ b/test/test-render.cpp
@@ -92,12 +92,12 @@ public:
}
void
- shadows(const ShadowMapper & shadowMapper) const override
+ shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override
{
- terrain->shadows(shadowMapper);
- std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) {
+ terrain->shadows(shadowMapper, frustum);
+ std::ranges::for_each(gameState->assets, [&shadowMapper, &frustum](const auto & asset) {
if (const auto renderable = std::dynamic_pointer_cast<const Renderable>(asset.second)) {
- renderable->shadows(shadowMapper);
+ renderable->shadows(shadowMapper, frustum);
}
});
}
@@ -190,9 +190,9 @@ BOOST_AUTO_TEST_CASE(terrain)
}
void
- shadows(const ShadowMapper & shadowMapper) const override
+ shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override
{
- terrain->shadows(shadowMapper);
+ terrain->shadows(shadowMapper, frustum);
}
};
@@ -237,7 +237,7 @@ BOOST_AUTO_TEST_CASE(railnet)
}
void
- shadows(const ShadowMapper &) const override
+ shadows(const ShadowMapper &, const Frustum &) const override
{
}
};