From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- test/test-assetFactory.cpp | 4 ++-- test/test-geoData.cpp | 4 ++-- test/test-render.cpp | 14 +++++++------- 3 files changed, 11 insertions(+), 11 deletions(-) (limited to 'test') diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 02f0202..9bade82 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -58,10 +58,10 @@ public: } void - shadows(const ShadowMapper & mapper) const override + shadows(const ShadowMapper & mapper, const Frustum & frustum) const override { mapper.dynamicPoint.use(Location {{0, 0, 0}, {0, 0, 0}}); - objects.apply(&Renderable::shadows, mapper); + objects.apply(&Renderable::shadows, mapper, frustum); } void diff --git a/test/test-geoData.cpp b/test/test-geoData.cpp index fb8b5c5..e3ef9ad 100644 --- a/test/test-geoData.cpp +++ b/test/test-geoData.cpp @@ -273,9 +273,9 @@ BOOST_DATA_TEST_CASE(deform, loadFixtureJson("geoData/deform/ } void - shadows(const ShadowMapper & shadowMapper) const override + shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override { - terrain.shadows(shadowMapper); + terrain.shadows(shadowMapper, frustum); } }; diff --git a/test/test-render.cpp b/test/test-render.cpp index 080e635..f205b89 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -92,12 +92,12 @@ public: } void - shadows(const ShadowMapper & shadowMapper) const override + shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override { - terrain->shadows(shadowMapper); - std::ranges::for_each(gameState->assets, [&shadowMapper](const auto & asset) { + terrain->shadows(shadowMapper, frustum); + std::ranges::for_each(gameState->assets, [&shadowMapper, &frustum](const auto & asset) { if (const auto renderable = std::dynamic_pointer_cast(asset.second)) { - renderable->shadows(shadowMapper); + renderable->shadows(shadowMapper, frustum); } }); } @@ -190,9 +190,9 @@ BOOST_AUTO_TEST_CASE(terrain) } void - shadows(const ShadowMapper & shadowMapper) const override + shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const override { - terrain->shadows(shadowMapper); + terrain->shadows(shadowMapper, frustum); } }; @@ -237,7 +237,7 @@ BOOST_AUTO_TEST_CASE(railnet) } void - shadows(const ShadowMapper &) const override + shadows(const ShadowMapper &, const Frustum &) const override { } }; -- cgit v1.2.3