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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
commitdbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch)
tree0a880b2d14ac152014649d32088b73f17bf77297 /test/testRenderOutput.h
parentMerge branch 'sunpos' (diff)
parentPopulate all layers of shadow stencil with view from all around (diff)
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Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'test/testRenderOutput.h')
-rw-r--r--test/testRenderOutput.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/test/testRenderOutput.h b/test/testRenderOutput.h
index 056d029..79908b1 100644
--- a/test/testRenderOutput.h
+++ b/test/testRenderOutput.h
@@ -1,6 +1,7 @@
#pragma once
#include "config/types.h"
+#include "game/gamestate.h"
#include "glArrays.h"
#include <glm/vec2.hpp>
#include <special_members.h>
@@ -17,6 +18,7 @@ public:
glFrameBuffer output;
glRenderBuffer depth;
glTexture outImage;
+ GameState gameState;
};
template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput {