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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-09 12:17:41 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-09 12:18:59 +0000 |
| commit | 57b27dada7e6968a6081207d9b466bf7e842039b (patch) | |
| tree | 0acfb043f44c789fc5ee9696ac34ea9ed7fed767 /test/test-render.cpp | |
| parent | Remove identifier naming lint comments, gl* is fine (diff) | |
| download | ilt-57b27dada7e6968a6081207d9b466bf7e842039b.tar.bz2 ilt-57b27dada7e6968a6081207d9b466bf7e842039b.tar.xz ilt-57b27dada7e6968a6081207d9b466bf7e842039b.zip | |
Specialise glTexture::savePosition
Normalises the range of position information into the range 0-255 so the
resulting image is remotely useful.
Diffstat (limited to 'test/test-render.cpp')
| -rw-r--r-- | test/test-render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/test-render.cpp b/test/test-render.cpp index 0b47ce8..35d71f3 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -40,7 +40,7 @@ namespace { public: TestScene() { - terrain->point(GeoData::VertexHandle {517}).z = 100'000; + terrain->point(GeoData::VertexHandle {517}).z = 40'000; terrain->generateMeshes(); gameState->assets = AssetFactory::loadAll(RESDIR); brush47rvc = gameState->assets.at("brush-47").dynamicCast<RailVehicleClass>(); |
