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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-25 00:23:11 +0000 |
commit | f9962b0db5072870864a1f758687106139f740dc (patch) | |
tree | ae1b05395de5c07164151ef7fc7de202be19b9f0 /test/perf-terrain.cpp | |
parent | Add VertexArrayObject::data for an external existing buffer (diff) | |
download | ilt-f9962b0db5072870864a1f758687106139f740dc.tar.bz2 ilt-f9962b0db5072870864a1f758687106139f740dc.tar.xz ilt-f9962b0db5072870864a1f758687106139f740dc.zip |
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
Diffstat (limited to 'test/perf-terrain.cpp')
-rw-r--r-- | test/perf-terrain.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/test/perf-terrain.cpp b/test/perf-terrain.cpp new file mode 100644 index 0000000..dbd44fa --- /dev/null +++ b/test/perf-terrain.cpp @@ -0,0 +1,20 @@ +#include "game/terrain.h" +#include "testMainWindow.h" +#include <benchmark/benchmark.h> + +namespace { + void + terrainMeshgen(benchmark::State & state) + { + TestMainWindowAppBase window; + Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")}; + + for (auto _ : state) { + terrain.generateMeshes(); + } + } +} + +BENCHMARK(terrainMeshgen); + +BENCHMARK_MAIN(); |