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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-12 02:59:12 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-12 02:59:12 +0000 |
commit | f70cbc0dade14cf07cad774ffc8f5c903b1a5ea8 (patch) | |
tree | 6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /test/perf-terrain.cpp | |
parent | Perfectly forward range when materializing (diff) | |
download | ilt-culling.tar.bz2 ilt-culling.tar.xz ilt-culling.zip |
Split Terrain::generateMeshes into smaller functionsculling
Also removes incorrect optimisation that a tile's AABB could be assumed
from tile base position; in fact some faces cross the boundaries and the
AABB needs to account for this.
Diffstat (limited to 'test/perf-terrain.cpp')
0 files changed, 0 insertions, 0 deletions