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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /lib/location.h
parentUse uint32_t for indexes in InstanceVertices (diff)
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Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'lib/location.h')
-rw-r--r--lib/location.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/lib/location.h b/lib/location.h
index 016aee7..e642b41 100644
--- a/lib/location.h
+++ b/lib/location.h
@@ -11,6 +11,8 @@ public:
[[nodiscard]] glm::mat3 getRotationTransform() const;
+ Location operator+(RelativePosition3D) const;
+
GlobalPosition3D pos;
Rotation3D rot;
};