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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /lib | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/location.cpp | 8 | ||||
| -rw-r--r-- | lib/location.h | 2 |
2 files changed, 10 insertions, 0 deletions
diff --git a/lib/location.cpp b/lib/location.cpp index 13acfde..2138f0a 100644 --- a/lib/location.cpp +++ b/lib/location.cpp @@ -2,6 +2,14 @@ #include "maths.h" #include <glm/gtx/transform.hpp> +Location +Location::operator+(RelativePosition3D offset) const +{ + Location ret {*this}; + ret.pos += offset; + return ret; +} + glm::mat3 Location::getRotationTransform() const { diff --git a/lib/location.h b/lib/location.h index 016aee7..e642b41 100644 --- a/lib/location.h +++ b/lib/location.h @@ -11,6 +11,8 @@ public: [[nodiscard]] glm::mat3 getRotationTransform() const; + Location operator+(RelativePosition3D) const; + GlobalPosition3D pos; Rotation3D rot; }; |
