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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-15 02:15:41 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-15 02:15:41 +0000
commit200b96d780598fe5ec59f2fc7e2e3eb6ac69d0de (patch)
treee078fdf6027a9914ad96c66e8f3849958dbad862 /lib/glAllocator.cpp
parentAdd missing algorithm include (diff)
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glAllocator revampHEADmain
Remove the map of buffers, now a fat pointer containing the buffer's name. This is accessible via the container's begin/end iterator. Move the bulk of the logic out of the template, it's mostly void * from the mapping anyway. Add allocate_at_least support.
Diffstat (limited to 'lib/glAllocator.cpp')
-rw-r--r--lib/glAllocator.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/lib/glAllocator.cpp b/lib/glAllocator.cpp
new file mode 100644
index 0000000..633f7ab
--- /dev/null
+++ b/lib/glAllocator.cpp
@@ -0,0 +1,28 @@
+#include "glAllocator.h"
+
+namespace Detail {
+ std::pair<void *, GLuint>
+ allocateBuffer(size_t count, size_t objSize)
+ {
+ constexpr static GLbitfield MAPPING_FLAGS
+ = GL_MAP_WRITE_BIT | GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
+ constexpr static GLbitfield STORAGE_FLAGS = GL_DYNAMIC_STORAGE_BIT | MAPPING_FLAGS;
+ GLuint name = 0;
+ glCreateBuffers(1, &name);
+ const auto size = static_cast<GLsizeiptr>(count * objSize);
+ glNamedBufferStorage(name, size, nullptr, STORAGE_FLAGS);
+ const auto data = (glMapNamedBufferRange(name, 0, size, MAPPING_FLAGS));
+ if (!data) {
+ glDeleteBuffers(1, &name);
+ throw std::bad_alloc();
+ }
+ return {data, name};
+ }
+
+ void
+ deallocateBuffer(GLuint name)
+ {
+ glUnmapNamedBuffer(name);
+ glDeleteBuffers(1, &name);
+ }
+}