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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-05-28 11:45:22 +0100 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-05-28 11:45:22 +0100 | 
| commit | fdea7529ba09a615d92da5823429b49c7e565c9d (patch) | |
| tree | 67b12689c60dc2e75a5587988dd11bf36c12da9a /gfx | |
| parent | Mark main rule as always, so we can always launch it (diff) | |
| parent | Swap GLEW for more modern glad (diff) | |
| download | ilt-fdea7529ba09a615d92da5823429b49c7e565c9d.tar.bz2 ilt-fdea7529ba09a615d92da5823429b49c7e565c9d.tar.xz ilt-fdea7529ba09a615d92da5823429b49c7e565c9d.zip | |
Merge branch 'glad'
Diffstat (limited to 'gfx')
| -rw-r--r-- | gfx/gl/program.h | 2 | ||||
| -rw-r--r-- | gfx/gl/shader.h | 4 | ||||
| -rw-r--r-- | gfx/gl/uiShader.h | 2 | ||||
| -rw-r--r-- | gfx/gl/vertexArrayObject.h | 2 | ||||
| -rw-r--r-- | gfx/models/mesh.h | 2 | ||||
| -rw-r--r-- | gfx/models/texture.cpp | 2 | ||||
| -rw-r--r-- | gfx/models/vertex.h | 2 | 
7 files changed, 8 insertions, 8 deletions
| diff --git a/gfx/gl/program.h b/gfx/gl/program.h index 2708ff0..76b6742 100644 --- a/gfx/gl/program.h +++ b/gfx/gl/program.h @@ -1,8 +1,8 @@  #pragma once  #include "shader.h" -#include <GL/glew.h>  #include <glRef.h> +#include <glad/gl.h>  #include <glm/mat4x4.hpp>  #include <special_members.h> diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index cb8065b..0810e6b 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -1,13 +1,13 @@  #pragma once -#include <GL/glew.h>  #include <glRef.h> +#include <glad/gl.h>  #include <optional>  #include <string_view>  class Shader {  public: -	using ShaderRef = glRef<GLuint, &__glewCreateShader, &__glewDeleteShader>; +	using ShaderRef = glRef<GLuint, &glCreateShader, &glDeleteShader>;  	constexpr Shader(const GLchar * text, GLint len, GLuint type) : text {text}, len {len}, type {type} { }  	[[nodiscard]] ShaderRef compile() const; diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h index 054c944..2766af8 100644 --- a/gfx/gl/uiShader.h +++ b/gfx/gl/uiShader.h @@ -1,8 +1,8 @@  #pragma once  #include "program.h" -#include <GL/glew.h>  #include <cstddef> +#include <glad/gl.h>  #include <glm/glm.hpp>  #include <glm/gtc/type_ptr.hpp> diff --git a/gfx/gl/vertexArrayObject.h b/gfx/gl/vertexArrayObject.h index 1d27588..fa6baa3 100644 --- a/gfx/gl/vertexArrayObject.h +++ b/gfx/gl/vertexArrayObject.h @@ -3,7 +3,7 @@  #include "collections.h"  #include "gl_traits.h"  #include "special_members.h" -#include <GL/glew.h> +#include <glad/gl.h>  class VertexArrayObject {  public: diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 972fe30..71f6dce 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -1,8 +1,8 @@  #pragma once  #include "gfx/gl/vertexArrayObject.h" -#include <GL/glew.h>  #include <glArrays.h> +#include <glad/gl.h>  #include <memory>  #include <span>  #include <stdTypeDefs.h> diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp index 3003319..380f2e0 100644 --- a/gfx/models/texture.cpp +++ b/gfx/models/texture.cpp @@ -1,11 +1,11 @@  #include "texture.h"  #include "glArrays.h"  #include "tga.h" -#include <GL/glew.h>  #include <cache.h>  #include <fcntl.h>  #include <filesystem.h>  #include <gfx/image.h> +#include <glad/gl.h>  #include <glm/geometric.hpp>  #include <resource.h>  #include <stb/stb_image.h> diff --git a/gfx/models/vertex.h b/gfx/models/vertex.h index 181e7e7..0464ea7 100644 --- a/gfx/models/vertex.h +++ b/gfx/models/vertex.h @@ -1,6 +1,6 @@  #pragma once -#include <GL/glew.h> +#include <glad/gl.h>  #include <glm/glm.hpp>  class Vertex { | 
