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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /gfx/renderable.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r-- | gfx/renderable.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h index 83522e3..9fbeccd 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -3,6 +3,7 @@ #include <special_members.h> class SceneShader; +class Frustum; class ShadowMapper; class ShadowStenciller; @@ -12,7 +13,7 @@ public: virtual ~Renderable() = default; DEFAULT_MOVE_COPY(Renderable); - virtual void render(const SceneShader & shader) const = 0; + virtual void render(const SceneShader & shader, const Frustum &) const = 0; virtual void lights(const SceneShader & shader) const; virtual void shadows(const ShadowMapper & shadowMapper) const; |