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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /gfx/renderable.h
parentSplit core view definition out of Camera into Frustum (diff)
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Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'gfx/renderable.h')
-rw-r--r--gfx/renderable.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/renderable.h b/gfx/renderable.h
index 83522e3..9fbeccd 100644
--- a/gfx/renderable.h
+++ b/gfx/renderable.h
@@ -3,6 +3,7 @@
#include <special_members.h>
class SceneShader;
+class Frustum;
class ShadowMapper;
class ShadowStenciller;
@@ -12,7 +13,7 @@ public:
virtual ~Renderable() = default;
DEFAULT_MOVE_COPY(Renderable);
- virtual void render(const SceneShader & shader) const = 0;
+ virtual void render(const SceneShader & shader, const Frustum &) const = 0;
virtual void lights(const SceneShader & shader) const;
virtual void shadows(const ShadowMapper & shadowMapper) const;