From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- gfx/renderable.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/renderable.h') diff --git a/gfx/renderable.h b/gfx/renderable.h index 83522e3..9fbeccd 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -3,6 +3,7 @@ #include class SceneShader; +class Frustum; class ShadowMapper; class ShadowStenciller; @@ -12,7 +13,7 @@ public: virtual ~Renderable() = default; DEFAULT_MOVE_COPY(Renderable); - virtual void render(const SceneShader & shader) const = 0; + virtual void render(const SceneShader & shader, const Frustum &) const = 0; virtual void lights(const SceneShader & shader) const; virtual void shadows(const ShadowMapper & shadowMapper) const; -- cgit v1.2.3