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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-17 12:42:41 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-17 12:42:41 +0000
commit41fb7a02d7b24c88f91164670a5bf2973fd666f1 (patch)
tree59ac124872562f44945d6bcc3a2fed0c8706bfa2 /gfx/gl
parentUse 32bit integer texture for position render data (diff)
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Fix output of position data to include model position
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/shaders/commonPoint.glsl6
1 files changed, 2 insertions, 4 deletions
diff --git a/gfx/gl/shaders/commonPoint.glsl b/gfx/gl/shaders/commonPoint.glsl
index 046da27..a9817fb 100644
--- a/gfx/gl/shaders/commonPoint.glsl
+++ b/gfx/gl/shaders/commonPoint.glsl
@@ -16,13 +16,11 @@ getMaterialDetail(uint midx)
void
main()
{
- vec4 worldPos = model * vec4(position, 1.0);
-
- FragPos = worldPos.xyz;
+ FragPos = (model * vec4(position, 1.0)).xyz + modelPos;
TexCoords = texCoord;
Normal = (model * vec4(normal, 0.0)).xyz;
Colour = colour;
Material = getMaterialDetail(material);
- gl_Position = viewProjection * vec4(FragPos - viewPoint + modelPos, 1);
+ gl_Position = viewProjection * vec4(FragPos - viewPoint, 1);
}