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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/uiShader.h
parentRename Shader to SceneShader (diff)
downloadilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/uiShader.h')
-rw-r--r--gfx/gl/uiShader.h37
1 files changed, 31 insertions, 6 deletions
diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h
index ea5bf25..ee44af7 100644
--- a/gfx/gl/uiShader.h
+++ b/gfx/gl/uiShader.h
@@ -1,19 +1,44 @@
#pragma once
-#include "programHandle.h"
+#include "program.h"
#include <GL/glew.h>
#include <cstddef>
#include <glm/glm.hpp>
+#include <glm/gtc/type_ptr.hpp>
class UIShader {
public:
UIShader(std::size_t width, std::size_t height);
- void useDefault() const;
- void useText(glm::vec3) const;
private:
- class UIProgramHandle : public ProgramHandleBase {
- using ProgramHandleBase::ProgramHandleBase;
+ explicit UIShader(const glm::mat4 & viewProjection);
+
+ class UIProgram : public Program {
+ public:
+ template<typename... S> UIProgram(const glm::mat4 & vp, S &&... srcs) : Program {std::forward<S>(srcs)...}
+ {
+ RequiredUniformLocation uiProjectionLoc {*this, "uiProjection"};
+ glUseProgram(*this);
+ glUniformMatrix4fv(uiProjectionLoc, 1, GL_FALSE, glm::value_ptr(vp));
+ }
+ };
+
+ class IconProgram : public UIProgram {
+ public:
+ explicit IconProgram(const glm::mat4 & vp);
+ using Program::use;
+ };
+
+ class TextProgram : public UIProgram {
+ public:
+ explicit TextProgram(const glm::mat4 & vp);
+ void use(const glm::vec3 & colour) const;
+
+ private:
+ RequiredUniformLocation colorLoc;
};
- UIProgramHandle progDefault, progText;
+
+public:
+ IconProgram icon;
+ TextProgram text;
};