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#pragma once
#include "programHandle.h"
#include <GL/glew.h>
#include <cstddef>
#include <glm/glm.hpp>
class UIShader {
public:
UIShader(std::size_t width, std::size_t height);
void useDefault() const;
void useText(glm::vec3) const;
private:
class UIProgramHandle : public ProgramHandleBase {
using ProgramHandleBase::ProgramHandleBase;
};
UIProgramHandle progDefault, progText;
};
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