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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
commit1686a01b6ae7467e71eac247078248de4a3b3423 (patch)
tree53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl/uiShader.h
parentMove TickDuration to its own files (diff)
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Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl/uiShader.h')
-rw-r--r--gfx/gl/uiShader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h
index ff0e96d..b251136 100644
--- a/gfx/gl/uiShader.h
+++ b/gfx/gl/uiShader.h
@@ -2,7 +2,8 @@
#define UISHADER_H
#include "programHandle.h"
-#include <cstdint>
+#include <GL/glew.h>
+#include <cstddef>
class UIShader {
public: