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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
| commit | 00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch) | |
| tree | b84b527824ac1d5c999fc4a974fcf2c356b422ab /gfx/gl/shadowStenciller.h | |
| parent | Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff) | |
| download | ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2 ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.xz ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.zip | |
Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
| -rw-r--r-- | gfx/gl/shadowStenciller.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index 028bfa1..70dbca9 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -13,10 +13,10 @@ public: ShadowStenciller(); - static void configureStencilTexture(glTexture &, GLsizei width, GLsizei height); + static void configureStencilTexture(glTexture<GL_TEXTURE_2D_ARRAY> &, ImageDimensions); void setLightDirection(const LightDirection & lightDir); [[nodiscard]] Direction2D getLightDirection() const; - void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const; + void renderStencil(const glTexture<GL_TEXTURE_2D_ARRAY> &, const MeshBase &, Texture::AnyPtr texture) const; private: glFrameBuffer fbo; |
