From 00fc3cb9b2c06026fab0e4760609fe02e027b6df Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 8 Mar 2026 16:02:56 +0000 Subject: Move all low level texture operations to DSA helpers in glTexture --- gfx/gl/shadowStenciller.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shadowStenciller.h') diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index 028bfa1..70dbca9 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -13,10 +13,10 @@ public: ShadowStenciller(); - static void configureStencilTexture(glTexture &, GLsizei width, GLsizei height); + static void configureStencilTexture(glTexture &, ImageDimensions); void setLightDirection(const LightDirection & lightDir); [[nodiscard]] Direction2D getLightDirection() const; - void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const; + void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const; private: glFrameBuffer fbo; -- cgit v1.3