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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 12:56:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 14:17:44 +0000
commitb39a4169e3fe94f3b7c63ed820f299396add571a (patch)
treedb2a4252d256e7ce26f68dce8cdda6bf4fd80446 /gfx/gl/shadowStenciller.cpp
parentAdd glVertexArray useBuffer (diff)
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Fix naming violations in Mesh
They've existed and been annoying since the day I first created it from online examples.
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
-rw-r--r--gfx/gl/shadowStenciller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp
index cc25f30..3625524 100644
--- a/gfx/gl/shadowStenciller.cpp
+++ b/gfx/gl/shadowStenciller.cpp
@@ -75,5 +75,5 @@ ShadowStenciller::renderStencil(const glTexture & stencil, const MeshBase & mesh
const auto & viewProjection) {
return viewProjection * extentsMat;
}});
- mesh.Draw();
+ mesh.draw();
}