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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
| commit | 78b4b043a4fe6be84dd36717c832951a0a464f63 (patch) | |
| tree | bc82ca1c59d309491323779ebbe3195b4479b546 /gfx/gl/shadowMapper.h | |
| parent | Switch to floating point, camera relative position buffer (diff) | |
| download | ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.bz2 ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.xz ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.zip | |
Diffstat (limited to 'gfx/gl/shadowMapper.h')
| -rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index adae847..f0356b9 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -77,7 +77,7 @@ public: private: using BandViewExtents = std::array<std::array<RelativePosition3D, 4>, SHADOW_BANDS + 1>; [[nodiscard]] static size_t getBandViewExtents(BandViewExtents &, const Camera &, const glm::mat4 & lightView); - glFrameBuffer depthMapFBO; + glFramebuffer depthMapFBO; glTexture<GL_TEXTURE_2D_ARRAY> depthMap; TextureAbsCoord size; |
