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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:51:38 +0000
commit78b4b043a4fe6be84dd36717c832951a0a464f63 (patch)
treebc82ca1c59d309491323779ebbe3195b4479b546 /gfx/gl/shadowMapper.h
parentSwitch to floating point, camera relative position buffer (diff)
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Switch frame and render buffer to DSA helpersHEADmain
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index adae847..f0356b9 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -77,7 +77,7 @@ public:
private:
using BandViewExtents = std::array<std::array<RelativePosition3D, 4>, SHADOW_BANDS + 1>;
[[nodiscard]] static size_t getBandViewExtents(BandViewExtents &, const Camera &, const glm::mat4 & lightView);
- glFrameBuffer depthMapFBO;
+ glFramebuffer depthMapFBO;
glTexture<GL_TEXTURE_2D_ARRAY> depthMap;
TextureAbsCoord size;