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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:51:38 +0000 |
| commit | 78b4b043a4fe6be84dd36717c832951a0a464f63 (patch) | |
| tree | bc82ca1c59d309491323779ebbe3195b4479b546 /gfx/gl/shadowMapper.cpp | |
| parent | Switch to floating point, camera relative position buffer (diff) | |
| download | ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.bz2 ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.tar.xz ilt-78b4b043a4fe6be84dd36717c832951a0a464f63.zip | |
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
| -rw-r--r-- | gfx/gl/shadowMapper.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 28ab360..e01fd20 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -41,14 +41,9 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : static constexpr RGBA border {std::numeric_limits<RGBA::value_type>::infinity()}; depthMap.parameter(GL_TEXTURE_BORDER_COLOR, border); - glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); - glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthMap, 0); - glDrawBuffer(GL_NONE); - glReadBuffer(GL_NONE); - if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - throw std::runtime_error("Framebuffer not complete!"); - } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + depthMapFBO.texture(GL_DEPTH_ATTACHMENT, depthMap); + depthMapFBO.drawBuffers(GL_NONE); + depthMapFBO.assertComplete(); } constexpr GlobalDistance SHADOW_NEAR = 1; |
