From 78b4b043a4fe6be84dd36717c832951a0a464f63 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 01:51:38 +0000 Subject: Switch frame and render buffer to DSA helpers --- gfx/gl/shadowMapper.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'gfx/gl/shadowMapper.cpp') diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 28ab360..e01fd20 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -41,14 +41,9 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) : static constexpr RGBA border {std::numeric_limits::infinity()}; depthMap.parameter(GL_TEXTURE_BORDER_COLOR, border); - glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); - glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthMap, 0); - glDrawBuffer(GL_NONE); - glReadBuffer(GL_NONE); - if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - throw std::runtime_error("Framebuffer not complete!"); - } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + depthMapFBO.texture(GL_DEPTH_ATTACHMENT, depthMap); + depthMapFBO.drawBuffers(GL_NONE); + depthMapFBO.assertComplete(); } constexpr GlobalDistance SHADOW_NEAR = 1; -- cgit v1.3