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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-11 22:54:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-11 22:54:44 +0100
commitd0186d81127056ac2647807dcf05b454e234a7cb (patch)
treec479dfcf588927ebc87d95c4a8e1d01c28205799 /gfx/gl/shaders/waterShader.vs
parentMove lots of common glsl interface to include files (diff)
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Move the vertex/fragment shader interface for materials into an include
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r--gfx/gl/shaders/waterShader.vs4
1 files changed, 1 insertions, 3 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
index 6f96c19..a21b49f 100644
--- a/gfx/gl/shaders/waterShader.vs
+++ b/gfx/gl/shaders/waterShader.vs
@@ -1,9 +1,7 @@
#version 330 core
include(`meshIn.glsl')
-out vec3 FragPos;
-out vec2 TexCoords;
-out vec3 Normal;
+include(`materialInterface.glsl')
uniform mat4 viewProjection;
uniform vec3 waves;