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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/waterShader.vs
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
ilt-48ec3a869029bad34773516df193519a4fe9103a.zip
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r--gfx/gl/shaders/waterShader.vs20
1 files changed, 0 insertions, 20 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs
deleted file mode 100644
index a21b49f..0000000
--- a/gfx/gl/shaders/waterShader.vs
+++ /dev/null
@@ -1,20 +0,0 @@
-#version 330 core
-
-include(`meshIn.glsl')
-include(`materialInterface.glsl')
-
-uniform mat4 viewProjection;
-uniform vec3 waves;
-
-void
-main()
-{
- vec4 wpos = vec4(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2),
- cos(waves.x + position.x + (position.y / 8)) * .3, 1.0);
-
- FragPos = vec3(wpos.xy, position.z);
- TexCoords = texCoord;
- Normal = normal;
-
- gl_Position = viewProjection * wpos;
-}