From 48ec3a869029bad34773516df193519a4fe9103a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:08:20 +0100 Subject: Rename lots of shader files Names and paths still not perfect, but better and the weird name missuse is gone --- gfx/gl/shaders/waterShader.vs | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 gfx/gl/shaders/waterShader.vs (limited to 'gfx/gl/shaders/waterShader.vs') diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs deleted file mode 100644 index a21b49f..0000000 --- a/gfx/gl/shaders/waterShader.vs +++ /dev/null @@ -1,20 +0,0 @@ -#version 330 core - -include(`meshIn.glsl') -include(`materialInterface.glsl') - -uniform mat4 viewProjection; -uniform vec3 waves; - -void -main() -{ - vec4 wpos = vec4(position.x + cos(waves.x), position.y + cos(waves.x * waves.y / 2), - cos(waves.x + position.x + (position.y / 8)) * .3, 1.0); - - FragPos = vec3(wpos.xy, position.z); - TexCoords = texCoord; - Normal = normal; - - gl_Position = viewProjection * wpos; -} -- cgit v1.2.3