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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-26 21:17:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-26 21:17:37 +0000 |
commit | 664d7c6700ccc4f71a2df9a5af4bee5591fb2d20 (patch) | |
tree | b875bc84b450dada66fa08d272955153b643ea9d /gfx/gl/shaders/waterShader.fs | |
parent | Use vector sizes when passing terrain to opengl (diff) | |
download | ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.tar.bz2 ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.tar.xz ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.zip |
Generate some random terrain with a water layer
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
0 files changed, 0 insertions, 0 deletions