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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
commit | 2bc4bcebc93e7211dfb84303888635f888ba8018 (patch) | |
tree | 3a349beadc079c544001f3a65ac0e26fe494f8e5 /gfx/gl/shaders/waterShader.fs | |
parent | Create smoother terrain (diff) | |
download | ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.bz2 ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.xz ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.zip |
Custom land and water shaders
Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured
according to land height by a custom shader.
Also use the land mass mesh with a new water texture and a custom shader to create rather nice
looking water effect with depth, waves and motion.
Diffstat (limited to 'gfx/gl/shaders/waterShader.fs')
-rw-r--r-- | gfx/gl/shaders/waterShader.fs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/waterShader.fs b/gfx/gl/shaders/waterShader.fs new file mode 100644 index 0000000..bdfbc33 --- /dev/null +++ b/gfx/gl/shaders/waterShader.fs @@ -0,0 +1,13 @@ +#version 130
+
+in vec2 texCoord0;
+in float depth;
+
+uniform sampler2D sampler;
+uniform vec3 waves;
+
+void main()
+{
+ gl_FragColor = texture(sampler, texCoord0);
+ gl_FragColor.a *= clamp(-depth * .7, .1, 1.0);
+}
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