diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
| commit | 5126582accd4af607184946200f5a937ff8d6b69 (patch) | |
| tree | 4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/water.frag | |
| parent | Refactor glMappedBufferWriter into a DSA wrapper for std::span (diff) | |
| download | ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.bz2 ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.xz ilt-5126582accd4af607184946200f5a937ff8d6b69.zip | |
Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/water.frag')
| -rw-r--r-- | gfx/gl/shaders/water.frag | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gfx/gl/shaders/water.frag b/gfx/gl/shaders/water.frag index 86a8a87..0c57bfb 100644 --- a/gfx/gl/shaders/water.frag +++ b/gfx/gl/shaders/water.frag @@ -1,8 +1,10 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable + +#include "materialOut.glsl" in vec4 FragPos; in vec2 TexCoords; -include(`materialOut.glsl') uniform sampler2D texture0; |
