From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/water.frag | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/water.frag') diff --git a/gfx/gl/shaders/water.frag b/gfx/gl/shaders/water.frag index 86a8a87..0c57bfb 100644 --- a/gfx/gl/shaders/water.frag +++ b/gfx/gl/shaders/water.frag @@ -1,8 +1,10 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable + +#include "materialOut.glsl" in vec4 FragPos; in vec2 TexCoords; -include(`materialOut.glsl') uniform sampler2D texture0; -- cgit v1.3