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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
commit | f22f79330f9b8851cda76d1e11555877cbb72d80 (patch) | |
tree | 5d1934ff10a5be4a609791a8ab2327b39a4c0ae4 /gfx/gl/shaders/shadowStencil.vs | |
parent | Update stencil texture to 2d array (diff) | |
download | ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.bz2 ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.xz ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.zip |
Populate all layers of the stencil texture
Albeit with the same projection
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.vs')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.vs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 45a0867..a15c4fb 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -4,15 +4,17 @@ layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`getMaterialDetail.glsl') -uniform mat4 viewProjection; + +out vec3 FragPos; +out vec2 TexCoords; +flat out MaterialDetail Material; void main() { TexCoords = texCoord; Material = getMaterialDetail(material); - - gl_Position = viewProjection * vec4(position, 1); + FragPos = position; } |