From f22f79330f9b8851cda76d1e11555877cbb72d80 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 3 Sep 2024 01:37:03 +0100 Subject: Populate all layers of the stencil texture Albeit with the same projection --- gfx/gl/shaders/shadowStencil.vs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'gfx/gl/shaders/shadowStencil.vs') diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 45a0867..a15c4fb 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -4,15 +4,17 @@ layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`getMaterialDetail.glsl') -uniform mat4 viewProjection; + +out vec3 FragPos; +out vec2 TexCoords; +flat out MaterialDetail Material; void main() { TexCoords = texCoord; Material = getMaterialDetail(material); - - gl_Position = viewProjection * vec4(position, 1); + FragPos = position; } -- cgit v1.2.3