summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/shadowStencil.frag
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/shadowStencil.frag
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
downloadilt-5126582accd4af607184946200f5a937ff8d6b69.tar.bz2
ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.xz
ilt-5126582accd4af607184946200f5a937ff8d6b69.zip
Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.frag')
-rw-r--r--gfx/gl/shaders/shadowStencil.frag6
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowStencil.frag b/gfx/gl/shaders/shadowStencil.frag
index 3269f69..35cdf6e 100644
--- a/gfx/gl/shaders/shadowStencil.frag
+++ b/gfx/gl/shaders/shadowStencil.frag
@@ -1,9 +1,11 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
layout(binding = 0) uniform sampler2D textureAlbedo;
-include(`materialDetail.glsl')
-include(`materialCommon.glsl')
+#include "materialCommon.glsl"
+#include "materialDetail.glsl"
+
in vec2 gTexCoords;
flat in MaterialDetail gMaterial;