From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/shadowStencil.frag | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/shadowStencil.frag') diff --git a/gfx/gl/shaders/shadowStencil.frag b/gfx/gl/shaders/shadowStencil.frag index 3269f69..35cdf6e 100644 --- a/gfx/gl/shaders/shadowStencil.frag +++ b/gfx/gl/shaders/shadowStencil.frag @@ -1,9 +1,11 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(binding = 0) uniform sampler2D textureAlbedo; -include(`materialDetail.glsl') -include(`materialCommon.glsl') +#include "materialCommon.glsl" +#include "materialDetail.glsl" + in vec2 gTexCoords; flat in MaterialDetail gMaterial; -- cgit v1.3