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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:20:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:20:28 +0000
commit3abe940a22d99939b666bd806214c8b986cb3ed9 (patch)
treebba599f39e8b328c3d4911a940a4263781e74a77 /gfx/gl/shaders/shadowFixedPoint.vs
parentMerge branch 'ints' into terrain (diff)
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Calculate vertex normals only
Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
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