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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 13:51:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-26 14:14:13 +0000 |
commit | 7fba471728f2216d7e3b7900297fc3b3531e286c (patch) | |
tree | 5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /gfx/gl/shaders/shadowFixedPoint.vs | |
parent | Fix todo for handling a terrain walk from outside the mesh (diff) | |
parent | Model positions as integers (diff) | |
download | ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2 ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip |
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain.
Trees not added, possibility of OM invalid handle assertion failures,
normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index 8921707..a9fb4a3 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -3,6 +3,8 @@ include(`meshIn.glsl') uniform mat4 viewProjection; +uniform vec3 viewPoint; const mat4 model = mat4(1); +const ivec3 modelPos = ivec3(0); include(`commonShadowPoint.glsl') |