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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert11
1 files changed, 6 insertions, 5 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
index 41a47b0..51b05c8 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
@@ -1,14 +1,15 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
+#define TEXTURES
layout(binding = 4) uniform usampler2DRect materialData;
-define(`TEXTURES', 1)
-include(`materialInterface.glsl')
-include(`getMaterialDetail.glsl')
-include(`meshIn.glsl')
+#include "getMaterialDetail.glsl"
+#include "materialInterface.glsl"
+#include "meshIn.glsl"
uniform ivec3 viewPoint;
layout(location = 5) in mat3 model;
layout(location = 8) in ivec3 modelPos;
-include(`commonShadowPoint.glsl')
+#include "commonShadowPoint.glsl"