From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert') diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert index 41a47b0..51b05c8 100644 --- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert +++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert @@ -1,14 +1,15 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable +#define TEXTURES layout(binding = 4) uniform usampler2DRect materialData; -define(`TEXTURES', 1) -include(`materialInterface.glsl') -include(`getMaterialDetail.glsl') -include(`meshIn.glsl') +#include "getMaterialDetail.glsl" +#include "materialInterface.glsl" +#include "meshIn.glsl" uniform ivec3 viewPoint; layout(location = 5) in mat3 model; layout(location = 8) in ivec3 modelPos; -include(`commonShadowPoint.glsl') +#include "commonShadowPoint.glsl" -- cgit v1.3