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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-20 23:41:51 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-20 23:41:51 +0000
commita42c996705d16684b8e6644dcc62d0bc053da7fd (patch)
treeb16cd54e3cdf174c789623ac84abb72fa99d33de /gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
parentSimplified and tidied ShadowMapper (diff)
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Reduce shader includes, doesn't use materialInterface, just Detail
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
index cad9d9d..46a2c9c 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
@@ -2,7 +2,7 @@
layout(binding = 3) uniform sampler2D textureAlbedo;
-include(`materialInterface.glsl')
+include(`materialDetail.glsl')
include(`materialCommon.glsl')
in vec2 texCoord;