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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
| commit | 99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkStraight.vert | |
| parent | Add glDebugScope (diff) | |
| parent | Make similar array tidy-up to networkStraight shaders (diff) | |
| download | ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.bz2 ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.xz ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.zip | |
Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
| -rw-r--r-- | gfx/gl/shaders/networkStraight.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert new file mode 100644 index 0000000..91ba955 --- /dev/null +++ b/gfx/gl/shaders/networkStraight.vert @@ -0,0 +1,21 @@ +#version 460 core + +layout(location = 0) in ivec3 v_pos[2]; +layout(location = 2) in mat2 v_rot; +layout(location = 4) in float v_reps; + +flat out ivec3 pos[2]; +flat out mat2 rot; +flat out float reps; +flat out float dist; + +include(`networkCommon.glsl') + +void +main() +{ + pos = v_pos; + rot = v_rot; + reps = v_reps; + dist = segDist(v_pos[0], v_pos[1]); +} |
