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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 14:20:08 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 14:20:08 +0000
commit44ceac7cc09ddbd06302c639128088ba0a4b2530 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkStraight.vert
parentTidy networkCurve shaders (diff)
downloadilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.bz2
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Make similar array tidy-up to networkStraight shaders
And merge common functionality from networkCurve.
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
-rw-r--r--gfx/gl/shaders/networkStraight.vert11
1 files changed, 4 insertions, 7 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert
index 2834613..91ba955 100644
--- a/gfx/gl/shaders/networkStraight.vert
+++ b/gfx/gl/shaders/networkStraight.vert
@@ -1,12 +1,10 @@
#version 460 core
-layout(location = 0) in ivec3 v_apos;
-layout(location = 1) in ivec3 v_bpos;
+layout(location = 0) in ivec3 v_pos[2];
layout(location = 2) in mat2 v_rot;
layout(location = 4) in float v_reps;
-flat out ivec3 apos;
-flat out ivec3 bpos;
+flat out ivec3 pos[2];
flat out mat2 rot;
flat out float reps;
flat out float dist;
@@ -16,9 +14,8 @@ include(`networkCommon.glsl')
void
main()
{
- apos = v_apos;
- bpos = v_bpos;
+ pos = v_pos;
rot = v_rot;
reps = v_reps;
- dist = segDist(v_apos, v_bpos);
+ dist = segDist(v_pos[0], v_pos[1]);
}