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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
| commit | 44ceac7cc09ddbd06302c639128088ba0a4b2530 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkStraight.vert | |
| parent | Tidy networkCurve shaders (diff) | |
| download | ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.bz2 ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.xz ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.zip | |
Make similar array tidy-up to networkStraight shaders
And merge common functionality from networkCurve.
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
| -rw-r--r-- | gfx/gl/shaders/networkStraight.vert | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert index 2834613..91ba955 100644 --- a/gfx/gl/shaders/networkStraight.vert +++ b/gfx/gl/shaders/networkStraight.vert @@ -1,12 +1,10 @@ #version 460 core -layout(location = 0) in ivec3 v_apos; -layout(location = 1) in ivec3 v_bpos; +layout(location = 0) in ivec3 v_pos[2]; layout(location = 2) in mat2 v_rot; layout(location = 4) in float v_reps; -flat out ivec3 apos; -flat out ivec3 bpos; +flat out ivec3 pos[2]; flat out mat2 rot; flat out float reps; flat out float dist; @@ -16,9 +14,8 @@ include(`networkCommon.glsl') void main() { - apos = v_apos; - bpos = v_bpos; + pos = v_pos; rot = v_rot; reps = v_reps; - dist = segDist(v_apos, v_bpos); + dist = segDist(v_pos[0], v_pos[1]); } |
