From 44ceac7cc09ddbd06302c639128088ba0a4b2530 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 14:20:08 +0000 Subject: Make similar array tidy-up to networkStraight shaders And merge common functionality from networkCurve. --- gfx/gl/shaders/networkStraight.vert | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) (limited to 'gfx/gl/shaders/networkStraight.vert') diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert index 2834613..91ba955 100644 --- a/gfx/gl/shaders/networkStraight.vert +++ b/gfx/gl/shaders/networkStraight.vert @@ -1,12 +1,10 @@ #version 460 core -layout(location = 0) in ivec3 v_apos; -layout(location = 1) in ivec3 v_bpos; +layout(location = 0) in ivec3 v_pos[2]; layout(location = 2) in mat2 v_rot; layout(location = 4) in float v_reps; -flat out ivec3 apos; -flat out ivec3 bpos; +flat out ivec3 pos[2]; flat out mat2 rot; flat out float reps; flat out float dist; @@ -16,9 +14,8 @@ include(`networkCommon.glsl') void main() { - apos = v_apos; - bpos = v_bpos; + pos = v_pos; rot = v_rot; reps = v_reps; - dist = segDist(v_apos, v_bpos); + dist = segDist(v_pos[0], v_pos[1]); } -- cgit v1.2.3