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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 21:52:38 +0000 |
| commit | 5126582accd4af607184946200f5a937ff8d6b69 (patch) | |
| tree | 4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/networkStraight.vert | |
| parent | Refactor glMappedBufferWriter into a DSA wrapper for std::span (diff) | |
| download | ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.bz2 ilt-5126582accd4af607184946200f5a937ff8d6b69.tar.xz ilt-5126582accd4af607184946200f5a937ff8d6b69.zip | |
Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
| -rw-r--r-- | gfx/gl/shaders/networkStraight.vert | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert index 91ba955..ffd7deb 100644 --- a/gfx/gl/shaders/networkStraight.vert +++ b/gfx/gl/shaders/networkStraight.vert @@ -1,4 +1,5 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(location = 0) in ivec3 v_pos[2]; layout(location = 2) in mat2 v_rot; @@ -9,7 +10,7 @@ flat out mat2 rot; flat out float reps; flat out float dist; -include(`networkCommon.glsl') +#include "networkCommon.glsl" void main() |
