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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/networkStraight.vert
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vert')
-rw-r--r--gfx/gl/shaders/networkStraight.vert3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert
index 91ba955..ffd7deb 100644
--- a/gfx/gl/shaders/networkStraight.vert
+++ b/gfx/gl/shaders/networkStraight.vert
@@ -1,4 +1,5 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
layout(location = 0) in ivec3 v_pos[2];
layout(location = 2) in mat2 v_rot;
@@ -9,7 +10,7 @@ flat out mat2 rot;
flat out float reps;
flat out float dist;
-include(`networkCommon.glsl')
+#include "networkCommon.glsl"
void
main()