From 5126582accd4af607184946200f5a937ff8d6b69 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 10 Mar 2026 21:52:38 +0000 Subject: Replace hacky m4 shader preprocessing with proper glslang version --- gfx/gl/shaders/networkStraight.vert | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/networkStraight.vert') diff --git a/gfx/gl/shaders/networkStraight.vert b/gfx/gl/shaders/networkStraight.vert index 91ba955..ffd7deb 100644 --- a/gfx/gl/shaders/networkStraight.vert +++ b/gfx/gl/shaders/networkStraight.vert @@ -1,4 +1,5 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable layout(location = 0) in ivec3 v_pos[2]; layout(location = 2) in mat2 v_rot; @@ -9,7 +10,7 @@ flat out mat2 rot; flat out float reps; flat out float dist; -include(`networkCommon.glsl') +#include "networkCommon.glsl" void main() -- cgit v1.3