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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
| commit | 44ceac7cc09ddbd06302c639128088ba0a4b2530 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkStraight.geom | |
| parent | Tidy networkCurve shaders (diff) | |
| download | ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.bz2 ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.xz ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.zip | |
Make similar array tidy-up to networkStraight shaders
And merge common functionality from networkCurve.
Diffstat (limited to 'gfx/gl/shaders/networkStraight.geom')
| -rw-r--r-- | gfx/gl/shaders/networkStraight.geom | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/shaders/networkStraight.geom b/gfx/gl/shaders/networkStraight.geom index 6abcecb..a0e57c8 100644 --- a/gfx/gl/shaders/networkStraight.geom +++ b/gfx/gl/shaders/networkStraight.geom @@ -1,17 +1,17 @@ #version 460 core -flat in ivec3 apos[]; -flat in ivec3 bpos[]; +layout(points) in; +layout(triangle_strip, max_vertices = 10) out; + +flat in ivec3 pos[][2]; flat in mat2 rot[]; flat in float reps[]; flat in float dist[]; -layout(points) in; -layout(triangle_strip, max_vertices = 10) out; include(`networkCommon.glsl') void main() { - doSeg(dist[0], apos[0], bpos[0], 0.f, reps[0], rot[0], rot[0]); + doSeg(dist[0], pos[0][0], pos[0][1], 0.f, reps[0], rot[0], rot[0]); } |
