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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 14:20:08 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 14:20:08 +0000
commit44ceac7cc09ddbd06302c639128088ba0a4b2530 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkStraight.geom
parentTidy networkCurve shaders (diff)
downloadilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.bz2
ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.xz
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Make similar array tidy-up to networkStraight shaders
And merge common functionality from networkCurve.
Diffstat (limited to 'gfx/gl/shaders/networkStraight.geom')
-rw-r--r--gfx/gl/shaders/networkStraight.geom10
1 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/shaders/networkStraight.geom b/gfx/gl/shaders/networkStraight.geom
index 6abcecb..a0e57c8 100644
--- a/gfx/gl/shaders/networkStraight.geom
+++ b/gfx/gl/shaders/networkStraight.geom
@@ -1,17 +1,17 @@
#version 460 core
-flat in ivec3 apos[];
-flat in ivec3 bpos[];
+layout(points) in;
+layout(triangle_strip, max_vertices = 10) out;
+
+flat in ivec3 pos[][2];
flat in mat2 rot[];
flat in float reps[];
flat in float dist[];
-layout(points) in;
-layout(triangle_strip, max_vertices = 10) out;
include(`networkCommon.glsl')
void
main()
{
- doSeg(dist[0], apos[0], bpos[0], 0.f, reps[0], rot[0], rot[0]);
+ doSeg(dist[0], pos[0][0], pos[0][1], 0.f, reps[0], rot[0], rot[0]);
}