From 44ceac7cc09ddbd06302c639128088ba0a4b2530 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 14:20:08 +0000 Subject: Make similar array tidy-up to networkStraight shaders And merge common functionality from networkCurve. --- gfx/gl/shaders/networkStraight.geom | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'gfx/gl/shaders/networkStraight.geom') diff --git a/gfx/gl/shaders/networkStraight.geom b/gfx/gl/shaders/networkStraight.geom index 6abcecb..a0e57c8 100644 --- a/gfx/gl/shaders/networkStraight.geom +++ b/gfx/gl/shaders/networkStraight.geom @@ -1,17 +1,17 @@ #version 460 core -flat in ivec3 apos[]; -flat in ivec3 bpos[]; +layout(points) in; +layout(triangle_strip, max_vertices = 10) out; + +flat in ivec3 pos[][2]; flat in mat2 rot[]; flat in float reps[]; flat in float dist[]; -layout(points) in; -layout(triangle_strip, max_vertices = 10) out; include(`networkCommon.glsl') void main() { - doSeg(dist[0], apos[0], bpos[0], 0.f, reps[0], rot[0], rot[0]); + doSeg(dist[0], pos[0][0], pos[0][1], 0.f, reps[0], rot[0], rot[0]); } -- cgit v1.2.3