diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.vert | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.vert')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.vert | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.vert b/gfx/gl/shaders/networkCurve.vert new file mode 100644 index 0000000..9cf149b --- /dev/null +++ b/gfx/gl/shaders/networkCurve.vert @@ -0,0 +1,29 @@ +#version 460 core + +layout(location = 0) in ivec3 v_apos; +layout(location = 1) in ivec3 v_bpos; +layout(location = 2) in ivec3 v_centre; +layout(location = 3) in float v_reps; +layout(location = 4) in float v_aangle; +layout(location = 5) in float v_bangle; +layout(location = 6) in float v_radius; + +flat out ivec3 apos; +flat out ivec3 bpos; +flat out ivec3 cpos; +flat out float reps; +flat out float aangle; +flat out float bangle; +flat out float radius; + +void +main() +{ + apos = v_apos; + bpos = v_bpos; + cpos = v_centre; + reps = v_reps; + aangle = v_aangle; + bangle = v_bangle; + radius = v_radius; +} |
