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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-31 02:51:16 +0000
commitbc0958cc863083b4082161bf12456fdf28ab1c77 (patch)
treef970782f232d86325f14a36b83125791f24335af /gfx/gl/shaders/networkCurve.vert
parentInitial commit using tesselation shader to create curves (diff)
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Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source files.
Diffstat (limited to 'gfx/gl/shaders/networkCurve.vert')
-rw-r--r--gfx/gl/shaders/networkCurve.vert29
1 files changed, 29 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.vert b/gfx/gl/shaders/networkCurve.vert
new file mode 100644
index 0000000..9cf149b
--- /dev/null
+++ b/gfx/gl/shaders/networkCurve.vert
@@ -0,0 +1,29 @@
+#version 460 core
+
+layout(location = 0) in ivec3 v_apos;
+layout(location = 1) in ivec3 v_bpos;
+layout(location = 2) in ivec3 v_centre;
+layout(location = 3) in float v_reps;
+layout(location = 4) in float v_aangle;
+layout(location = 5) in float v_bangle;
+layout(location = 6) in float v_radius;
+
+flat out ivec3 apos;
+flat out ivec3 bpos;
+flat out ivec3 cpos;
+flat out float reps;
+flat out float aangle;
+flat out float bangle;
+flat out float radius;
+
+void
+main()
+{
+ apos = v_apos;
+ bpos = v_bpos;
+ cpos = v_centre;
+ reps = v_reps;
+ aangle = v_aangle;
+ bangle = v_bangle;
+ radius = v_radius;
+}